Kirby’s Adventure Review

Adventure Title

  Title: Kirby’s Adventure
Developer: Arika, Nintendo
Platform: Nintendo 3DS
Game Type: 3D Classics
NA Availability: 

EU Availability: Download
Block Usage:  455 Blocks

There are a lot of Nintendo experiences I love.  Mario, Zelda, and the list goes on.  One experience that I’ve loved since the GBA era has been the Kirby franchise.  Nightmare in Dreamland and Amazing Mirror really helped me love Kirby.  I had played one of the Game Boy games, but it wasn’t until the GBA era that I really started to love it.  The fast pacing and fun of the GBA games were really something.

A good Kirby experience I think is something the 3DS really needs.  Sure, Triple Deluxe came out and it looked great.  But, all in all, I felt it was way too slow and sluggish and that ruined part of the fun.  Nightmare and Amazing Mirror had the gameplay, but it had fast pacing to go with it.  Triple Deluxe felt like more of a slug fest compared to those games, which is the same way I compare Yoshi’s New Island to the original Yoshi’s Island.  Taking the ideas of a great experience, but sluggish pacing ruining it.

So, I looked around the eShop for a better Kirby experience.  I did find the old Game Boy game I used to play, but I also found a 3D Classic Kirby game.  That’s what I’m going to review today.  Here is my official review of Kirby’s Adventure!


The story is the same as it always was.  The Fountain of Dreams has been corrupted by evil and Kirby sets out to find the Star Rod to save the world from being destroyed by nightmares.  Granted, the story was never explained in the original game, but it is there.  More of an assumed plot like many other NES-era Nintendo games.


Adventure Game 1

As with most of the franchise, Kirby’s Adventure is a side-scrolling platformer with combat elements thrown into the mix.  This was the case with a ton of games at the time.  Since this is a refresh of the original NES game, the main gameplay is completely unchanged.

I call this game a refresh because there’s already been a remake of Kirby’s Adventure and that was Kirby: Nightmare in Dreamland.  Kirby’s Adventure in 3D Classics is more of an enhanced port of the original game, not including any of the additions that came with Nightmare in Dreamland.  It is completely the experience people had back in the days of the NES.

In the game, you progress from world to world, completing stages and fighting enemies and bosses to unlock the next world.  You go into Stage 1 and it unlocks Stage 2, which unlocks Stage 3, and you go through until you get to the Boss Fight of that world.  There are also unlockable mini-games you can play to get more lives.  These unlock by clearing stage or by finding secret rooms with special switches in them.

Gameplay is basic platforming 101.  You run, jump, and move across the screen to get to doors until you complete the stage.  The difference that Kirby showed were the swallowing and floating mechanics.  Kirby can jump, but also hold air in his mouth and float/fly.  This lets him reach high platforms and stay clear of enemy attacks.

Swallowing, though, has been the unique point of the entire franchise.  Kirby, much like Yoshi, can inhale enemies and swallow them.  When Kirby swallows certain enemies, he inherits their special power.  This could be a weapon like a parasol, sword, or hammer, or special elemental or magical abilities, like a Superman-like flying jump, generating lightning around him, or turning into a tornado.  This makes fighting enemies simpler as well as moving through areas that require the use of a specific power.

This can be done with normal enemies and mini-bosses.  If you fight a giant walrus throwing ice blocks at you, you can swallow him after you defeat him.  Main bosses don’t have this at its disposal, but everything short of a full world boss can be eaten and most will give you powers.  They are the key to making everything easier and more doable for you.

All in all, Kirby’s Adventure isn’t a very long game.  Since this is more of a refreshed port of the NES version with 3D thrown in, expect the game to only last about 3 or 4 hours.  This isn’t a bad amount of time, but don’t go in, expecting 10 hours of content.  This isn’t Nightmare in Dreamland, so you shouldn’t expect it to be.


The controls for the game are very nice and very flexible.  First off, before you ask, none of the New 3DS buttons work for this game.  Even if you set something to L or R, the ZL and ZR buttons will not do a thing.

By default, moving is set to both the D-Pad and Circle Pad.  Jumping is done with B and Inhaling/Special Power is done with A and Y.  Finally, you can reject a power with the X button.  The nice thing about this is that in the 3D Classics version, you can redirect these functions to any button you want.  If you want to jump with the L button and inhale with X, you can.  It’s completely customizable.


Adventure Game 2

Visually, the game mostly captures the original visuals well.  Everything looks just like it did in the original game, but it’s not in the 3DS resolution.  It is set in 4:3, so there are very sizeable borders around the game.  You may have seen the borders in games like Sonic 3D or Sonic 2 3D, but the borders are much larger in Kirby’s Adventure.

The next thing to complain about is how the game plays.  There is noticeable frame jiggling I could say.  Whenever you move around, everything looks like it is twitching and shaking.  I researched this and this never happened in the NES version of the game.  Using the 3D effects makes it a little less noticeable but it is still there.  For some reason, the frames just can’t stay in place in this port.

Everything else is fine, though.  The sound works well, the 3D easily goes into place and is customizable.


Kirby’s Adventure is a faithful port of the classic game.  Although having to play with borders and the frames not wanting to stay steady can definitely be an annoyance, this is the closest thing you can get to classic Kirby gameplay in a native 3DS title. 


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